Monday, 7 November 2011
Final
In the end we managed to get one level properly done, and we realize we have overestimated ourselves on making this game. The main reason for this is because the knowledge and experience we had was not enough. However it was a very great experience for making a game, and it was quite challenging.
Menu etc
While Daniel and Amir working on the coding of the game I started making on the main menu, level menu, setting page, pause page, high score page, and game over page. BI have been using illustrator for all the level designs and making buttons, so I decide to continue using illustrator to make these pages.
Change in design
After the meeting with the tutors we made some change to our game. One of the things we change is the view of the game from bird’s eye view to a view that is similar to guitar hero. The reason we made this change is because the design that uses the bird’s eye view looks quite flat. Therefore we decided to change our design, because the objects in the new design looks more like 3D.
More Level Design
Changing storyline
In the follow weeks our team realizes the storyline we had was commonly used and is not good enough to attract our target audience. Therefore a better storyline needs to be developed. So we worked together and discussed this issue, in the end we managed to work out another storyline. The new storyline is basically the boss of a company put all the workers on the conveyor belt and trying to burn those workers in the furnace. In order to pass the current stage the two main characters need to get the workers off the belt.
Studio
For studio this week I have been doing research on user interface and different designs for Ipad and Iphone games. The games I looked at were Angry Birds, Cut the rope, Contre jour, Fruit Ninja and many other games. The user interface design of these games is simple but it looks good, it creates a certain feeling to the player. For example the user interface for Contre jour is mainly in dark color. However it perfectly fixes to the theme of the game and creates a feeling or darkness.
Studio
In the previous weeks our team has been exploring the conceptual meaning of “nash equilibrium”. Basically the idea of this theory concept is about the corporative plays between the two players, which means they must corporate in order to get the highest possible score. The other thing we come up with was the storyline of our game. The storyline of our game is about an evil dog catcher catches all the dogs in the neighborhood and the main characters of the game is trying to stop him from getting away.
Research
In order to explore the idea through a creative practice research and survey will be required. During the first few weeks our team have been doing a huge amount of research on game theory, game designs, game design software,and other successful games. Because we think it would be foolish to attempt such a difficult task without any knowledge, resources, and experience. So we begin our project with research on different things. My research for this project is mainly looking at the aspects in some popular games. Such as “Plants vs. Zombies”, “Cut the Rope”, “Band Hero”, and “Angry Birds”. Each of these games has a unique game play, and different game perspective. However, most of these games have an attractive character and simple game play which makes people become addicted to the game.
Studio Start!
In this semester for studio paper I was in a group with Robin, Ron, Daniel and Amir. The name of our group is called” JusPlay”, and we are trying to explore an idea by a creative practice. Basically my role for the team is Idea developer and researcher.
Studio Start!
In this semester for studio paper I was in a group with Robin, Ron, Daniel and Amir. The name of our group is called” JusPlay”, and we are trying to explore an idea by a creative practice. Basically my role for the team is Idea developer and researcher.
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